Our client is a major global force in both development and publishing!!!
They are looking for an experienced Tools Content Engineer to strengthen their pipeline for both current and next-gen hardware.
In this role you will play a pivotal part working on technical solutions, so you will need strong software engineer skills plus a dedication to solve complex problems whilst being mindful of the end result – the user experience.
This studios pipeline, hinged around Maya and built in C++ but with several modules in C#.
You will be very much in the frontline for their most prestigious projects where you will work closely with all the various studios teams from art, technical to audio.
As a global AAA publisher and developer, this is a fast paced studio which will give you an exciting & varied schedule and projects to work with.
This is a fantastic opportunity to play a pivotal role in the production of the studio’s next major releases!
If you’re up to this amazing challenge and opportunity, here’s what you’ll need:
– Minimum of 3+ years working in a games studio in a similar role.
– At least 1 published current-gen title.
– Brilliant C++ skills is needed.
– Working knowledge of C# would be an advantage.
– Good understanding of rendering, animation, audio and IPC techniques.
– Strong grounding in maths.
*For more details or to apply please email firstname.lastname@example.org**
**Please note, all communications are in the strictest of confidence and your details will never be shared with a 3rd party without your prior consent**