Far Cry: Primal is big. Its trees are big, its plants are big, and its terrain is enormous. You pad around a lot in this great stretch of digital land, stealing outposts, foraging, and killing animals. Sometimes you ride the animals – bears and sabre-tooth tigers can be tamed like horses – and sometimes you have existential visions that send your character into a gold-dust-tinged delirium.
Primal is very Far Cry.
It’s something of a pleasant surprise. Without a brazen ‘5’ slapped on the end of it, it’s easy to assume Primal is something of a bridging game – after all, Ubisoft’s already trod that ground with Assassin’s Creed: Rogue. But it is, as lead writer Kevin Shortt tells me, the publisher’s “next Far Cry”; albeit one that doesn’t fit into a neat numerical box.