Rhianna Pratchett calls for more focus on game stories

Fresh from her Writer’s Guild Award for Rise of the Tomb Raider, Rhianna Pratchett gave a DICE speech today calling for writers to be integrated more closely into the development of games.

In her presentation “From Overlords to Tomb Raiders: A Career in the Narrative Trenches,” the lead writer of recent Tomb Raider games talked briefly about her work to date, including writing for Mirror’s EdgeBioshock Infinite and Heavenly Sword. She then outlined her vision for development programs that place story in a central role.

“Story flows through everything in the game.”

“Even if you’re not putting story at the heart of your game, players are still looking for stories,” she said. “We are narrative creatures. Stories engage the heart and…

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