Premature Evaluation: Kona

Every Monday, Rob Zacny braces himself for the chilly wastes of Early Access and attempts to find warmth by the side of a worthy in-progress game.

From its opening on a park-bench at a roadside rest stop in northern Quebec, Kona tantalized me with a combination of period detail and immersive-sim mechanics. Before my character, private detective Carl Faubert, even finished his cigarette, I’d made sure to stash his extra smokes, Instamatic camera, and map in my inventory. Then it was time to hop into a carefully recreated ’65 Chevy pickup and drive up a narrow ribbon of backcountry highway, while a gentle snowfall turned into a blizzard outside my windows.

Kona is a wonderfully atmospheric game, though atmosphere isn’t hard to come by when you’ve turned the blizzard effects up to 11 and marooned the player in the wastes of northern Canada. With nothing but howling winter winds and a mysteriously deserted village for company, it’s easy to get caught up in the setting and its feeling of menacing isolation.

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