Inside is Super Limbo in the Best Possible Way

When talking to people about Inside, I continually find myself referring to it as Super Limbo, and I mean that in the best possible way. In the same manner that Nintendo took the core tenets of NES games like Mario, Zelda, and Metroid and improved upon each one in their Super Nintendo sequels, Inside takes everything developer Playdead Studios succeeded with in 2010’s Limbo, and ups the ante.

Without a single spoken or written word, the opening hour of Inside envelopes you in a tense and terrifying world. Your nameless hero, who appears to once again be a child, is on the run from some sort of fascist regime experimenting with mind control. And if you don’t run fast enough, there’s hell to pay in some of the most disturbing death animations I’ve ever seen. I won’t go any further into the story than that, because part of the wonder of Inside is discovering its incredible mysteries.

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