Designing a game is a fine balancing act, and Blizzard is working to make sure that Hearthstone [official site] is perfectly even and fine-tuned on all counts. There have been some concerns that certain classes are significantly overpowered in the game’s Arena mode. Associate game designer Dean Ayala says:
“Variety among all game modes is important to us, but an equally important goal is to have a wide range of experiences within each game mode . . . When you first enter Arena and are offered the choice of three different classes, our goal is that you can look at those choices and choose any class without feeling disadvantaged because of their difference in power level.”
It certainly makes things less exciting when you only have two or three viable classes to choose from if you want to have any sway in the competition. So how do we fix it?