Destiny 2 Headed to PC, May Feature More Populated Planets – Report

While a formal announcement has still yet to be made, Activision has previously confirmed that a sequel to Destiny is on the way. Now, rumored details have emerged regarding its platforms and some of its new features.

A post on NeoGAF today alleges that Destiny 2 (or whatever it ends up being called) will be released for PC, which the first game was not. Additionally, Vicarious Visions and High Moon Studios will reportedly assist with its development.

While dubious on its own, Kotaku has since corroborated this, reporting that it, too, has heard word of a PC version and involvement from Vicarious, High Moon, and other studios. It also adds in some other details about what we can expect from the game.

Among these is the fact that a reorganization took place at Bungie in April, leading to a reboot of Destiny 2’s story. It’s also aiming to have the game feel like a proper sequel, rather than another expansion, which could mean forcing players to leave behind their characters. They would, however, potentially receive some sort of bonuses, which would hardly be unprecedented with a game like this.

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Additionally, one of the new features in Destiny 2 is something called “play-in destinations,” which Kotaku says would aspire to provide “more populated towns, outposts, and quests” than what’s seen in Destiny’s Patrol missions.

You can read Kotaku’s full report here.

Bungie fans have been asking for a PC version of Destiny since prior to its release. Back in 2013, the studio talked about the challenge of releasing on four platforms simultaneously (PS4, Xbox One, PS3, and Xbox 360) and how it didn’t want to spread itself “so thin that it negatively harms the other platforms.”

In 2014, Activision Publishing boss Eric Hirshberg said PC was a good fit for the game and that discussions of a PC version were ongoing, but noted that “developing on PC is a different animal than developing for consoles and so we just want to make sure that we’re putting one foot in front of the other and getting it right, and that it’s of the highest possible quality.”

When asked about the prospect of a PC version earlier this year, Bungie’s Christopher Barrett told GameSpot, “No updates on that today, but we’re always looking at what platforms make sense for Destiny,” he explained.

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Notably, the new Rise of Iron expansion dropped support for Xbox 360 and PS3, allowing Bungie to do things it otherwise could not. Without those older systems to worry about, it stands to reason that more resources could be put toward a PC version.

As noted above, Destiny 2 itself hasn’t yet been formally announced, but the plan for multiple sequels was laid out in a contract between Activision and Bungie. Hirshberg confirmed the next “full game” in the series was in development in 2014, although apparent plans to launch it this year were ruled out back in January. The sequel was reportedly delayed, with Rise of Iron ultimately taking its place as a sort of stopgap release.

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