Game director Matt Firor told Polygon that the player base is “pretty much” divided 30 percent between PC, PlayStation 4, and Xbox One, though he didn’t get any more specific. The Elder Scrolls Online launched in April 2014 for PC, before coming to Xbox One and PS4 the following summer.
The game underwent a big change in March 2015, when it re-launched as The Elder Scrolls Online: Tamriel Unlimited. As part of this, Bethesda did away with the game’s mandatory monthly subscription fee, though the game is not free-to-play.
The number of concurrent players tripled after The Elder Scrolls Online re-launched as Tamriel Unlimited, Firor said, though he did not share any specific figures.
The Elder Scrolls Online’s console launch in the summer of 2015 was a big hit, too, according to Firor. The developer’s forecasts for how many people would play were “way low,” he said, adding that the game’s servers “melted” at launch due to the demand before coming back online.
Bethesda has never shared player numbers for The Elder Scrolls Online. However, Firor did reveal that when the game came out on consoles, it had around 235,000 people in the game at the same time, with another 200,000 waiting in queues. “That tells you how big this was. It was insane,” he said.
The Elder Scrolls Online’s newest update, One Tamriel, came out earlier this month on PC and heads to consoles on October 18. One of the big parts of the free update is that it removes all alliance restrictions (outside of PvP), which allows players to group up with anyone in the game world.
In other news about the game, its Halloween-themed event, The Witches Festival, has begun. As part of this, you can become a zombie and slay monsters to earn special loot.