How Battlefield 1 finally got single-player right

In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?

In this episode, Polygon editor-at-large Justin McElroy talks with Arthur Gies about his review of Battlefield 1 which you can find right here.

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