Tyranny [official site], a new RPG from genre masters Obsidian, is about being bad. Or at least, being in a bad place, surrounded by bad people, with the choice to be bad. The evil Overlord Kyros has conquered swathes of the lands of Terratus, and now has his sights set on the Tiers, a desolate and desperate region, populated by surviving armies and the resilient, whom you are commanded to dominate. Perhaps to enslave, perhaps to slaughter, but as Kyros’s trusted Fatebinder, it’s your job to manage the misfits and warring factions under his rule.
Which is interesting, isn’t it?
Well, I’m struggling to make up my mind. Tyranny manages to be fascinating and ordinary, novel and plain, engrossing and detached. And big. Far bigger than we were led to expect in the game’s promotion, where it was suggested that it was a shorter, time-limited experience, driving replays to explore different paths. In reality it clocks in at apparently 25 hours. I say “apparently” because despite working flat-out all week on this, I’m nowhere near the end, and I’d say the hour count could be an awful lot higher if you play anything like me.