Immortal Redneck brings roguelite FPS to ancient Egypt

The name, Immortal Redneck [official site], led me to expect a nineties-style daft shooter. Redneck Rampage meets Serious Sam, perhaps, given that the game is set in three increasingly dangerous pyramids, full of mummies, scarab beetles and sentient sarcophagi. Having played the game for a couple of hours now, I’m wholly convinced that the title is an error. This game isn’t dipping its toes into the Build Engine era of parody and design. It’s a very modern shooter in a way. Quake-like in its movement and layout, but borrowing enough roguelite elements to make it more a bedfellow of Ziggurat and Tower of Guns than Redneck Rampage.

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