Monster Hunter World represents a significant step forward for the series in a variety of ways. It does away with its partitioned zones in favor of a larger, seamless open area to explore and provides a more welcoming introduction to the basics of Monster Hunter’s unique style. But it also, by virtue of being designed for PS4 and Xbox One, looks a whole lot nicer than what we’re accustomed to.
After years of being confined to the much less capable hardware found in the 3DS, Capcom has been able to really go wild with World from a technical standpoint. Areas are far larger than those of previous games, and they look much nicer. Those with a PS4 Pro or Xbox One X are in for a particular treat, as World ships with enhancements that take advantage of those systems’ additional horsepower. You’re specifically able to opt between settings that prioritize resolution or framerate.
The 4K video above showcases the PS4 Pro version specifically with resolution prioritized, which should give you an idea of what to expect from the high-end hardware. In it, we use the Switch Axe weapon type to hunt down an Anjanath, one of the new monsters introduced in World.
The new Monster Hunter launched on January 26 for PS4 and Xbox One, with a PC version set for this fall; unfortunately, there’s no Switch version in the works. While it’s readily apparent that the game makes major strides from a visual standpoint, it’s also a very solid RPG, as you can read about in our Monster Hunter World review.