The System Shock remaster is on hiatus, and the team is reassessing the best path forward in development.
Nightdive Studios’ CEO and founder Stephen Kick made the announcement on the game’s Kickstarter page, assuring fans the game has not been cancelled, merely postponed, to give the team time to “return to
vision” of the game.
In the hiatus announcement, Kick said during development, due in part to changing game engines from Unity to Unreal, and the team’s subsequent ability and desire to “
more,” the team strayed “from the core concepts of the original title.” The team went through changes, and the scope, concept, and budget for the game changed as well.