How Doki Doki Literature Club’s subversive satire explores the power of visual novels

What if your favorite game got removed from Steam, but nobody seemed to notice? That’s what happened to Muv-Luv Alternative, a nigh-hundred-hour visual novel from Japanese developers Age that some have called the magnum opus of the genre. It’s currently the highest-rated title on the Visual Novel Database, barely eclipsing the better-known Steins;Gate. But in January, the censored non-18+ version of the game disappeared from the Steam storefront without explanation, with members of the development team apparently scrambling to get it back up, using the discussion board to document their progress, or lack thereof. Very few sites reported the news, and understandably so: according to SteamSpy, this hyper-niche game with its adoring fanbase has sold just shy of 10,000 copies on Steam, roughly half of its predecessor.

Meanwhile, a newcomer to the genre, that broke many of the rules that epics like Muv-Luv follow, was reaching millions of people. This is the story of Doki Doki Literature Club.


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