Quake Champions: So nice, they made it twice. We all know about Bethesda/Id’s revival of the arena shooter franchise, but don’t go overlooking the Doom community’s impressive QC:DE project, adapting the formula of the game to a more old-school engine with its own fresh collection of playable characters. This week, both got significant updates.
On Bethesda’s side of the fence, the game now lets you be a Strogg Infiltrator from Enemy Territory: Quake Wars and wield the classic Quake 3 Plasma Gun, plus hop around a new map. On the Doom mod’s side: For the first time in any kind of playable/voiced incarnation, it’s evil AI Durandal from Marathon, plus a new set of expendable monsters for him to chew through offline. Within, character trailers and gameplay footage of both in action.