Days Gone Feels Like ‘The Last of Us Jr.’, for Better and for Worse

I was dropped an hour into Days Gone’s post-apocalyptic survival world. I started in a camp/safezone with my motorcycle and a very limited quantity of ammo for my pistol and assault rifle (and sadly, no bolts for my crossbow). The freakers (don’t call ‘em zombies!) were a danger anywhere outside of the camp’s walls, and here I was, with a few tasks on my ledger, free to do whatever I pleased.

A tap on the bottom quadrant of the DualShock 4’s touchpad brings up hero Deacon St. John’s skill menu. You can upgrade yourself just like you can anything else in one of three categories: melee, ranged, and survival. Sadly my 20-minute hands-on didn’t allow me much time to plumb the depths of any of them, but I’m looking forward to sinking my teeth into each tree in the final version (which isn’t out until 2019, by the way).

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