From Software, the developer of the Bloodborne and Dark Souls games, officially announced its new game at E3 2018: Sekiro: Shadows Die Twice. Despite the fact that it introduces new mechanics and differs from those games in many ways, it still looks to be in the same vein as those action-RPGs. However, From Software insists this new game is something entirely new and separate from those.
“Sekiro was not designed as an evolution of Soulsborne, of the Souls series,” series creator and Sekiro director Hidetaka Miyazaki told GameSpot. “It was designed from the ground up, from scratch, as an entirely new concept, as a new game. So we don’t know if you’d call this an evolution of the series in this sense.”
The creator continued: “Of course with Sekiro, we don’t intend to disappoint or turn away fans of previous From Software games, that core fan base. We want to keep the challenge. We want to keep that core experience very much intact for those people.”
Given Sekiro contains a resurrection mechanic, it would be an easy assumption to say the game would be easier than previous From Software games. Miyazaki, however, disagrees: “The resurrection system is not created to make the game easier in any way. It’s created to assist the flow of battle and that general rhythm and tempo throughout the game that was made difficult by that constant pressure of death and that constant fear of death.”
In a separate interview, From Software confirmed Sekiro: Shadows Die Twice will not contain any multiplayer. The game was revealed during Microsoft’s Xbox E3 2018 press conference. It’s to be published by Activision, and it’s coming to PS4, Xbox One, and PC in early 2019. For more on the upcoming action game, check out our Sekiro: Shadows Die Twice gameplay impressions.