Has Quake Champions been improved by its updates?

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Update Night is a fortnightly column in which Rich McCormick revisits games to find out whether they’ve been changed for better or worse.

If, for some reason, you needed reminding of Quake Champions’ 90s heritage, then you need look no further than Anarki. One of Quake Champions’ 12 playable characters, Anarki (1) rides a hovering skateboard, (2) has a pink-dyed mohawk, (3) sports a pair of space JNCOs tucked into his metal legs, and (4) talks like the galaxy’s spaciest stoner dude.

He’s the video game version of The Simpsons’ Poochie: an attitude-by-numbers toon cooked up by an undead focus group whose members all died when Papa Roach released their first album. But he’s not even the most ‘90s thing about Quake Champions. That would be the game itself, a resolutely old-school arena shooter that — in full flow — feels as fast and fluid as Quake 3 did in 1999.
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