Along with the sandbox-style Playground mode (which currently remains offline while Epic irons out issues that cropped up shortly after it launched), this week’s Fortnite: Battle Royale update marked the start of another limited-time event, Final Fight Teams of 12. After receiving fan feedback, the developer has announced it is disabling Final Fight and replacing it with another iteration of the fan-favorite 50v50 mode. [Update: Following earlier issues that prevented its rollout, Epic announced on Twitter that 50v50 mode is now live in Fortnite: Battle Royale. Playground remains unavailable.]
Despite only being available in the game for a couple of days, Epic says it decided to disable Final Fight after listening to the community’s feelings on the mode. “We’ve heard your feedback regarding the Final Fight LTM and we agree that the mode isn’t quite in a state where we want it to be,” the developer wrote on Reddit. “Due to this, we’ll be disabling Final Fight and re-enabling the 50v50 LTM.”
Once again, this iteration of 50v50 will pit two teams of 50 players against each other in a fight to be the last team remaining. This time, bounce pads will spawn at double their normal rate, while resource rates will be increased by 50%. The newly added Dual Pistols, which were introduced in this week’s 4.5 update, will also spawn at double their typical rate.
50v50 was scheduled to enter the rotation today, June 29, at 7 AM PT / 10 AM ET; however, Epic announced on Twitter that it discovered “a few issues” with the mode and won’t be enabling it just yet. The studio says that it’ll provide an update on the mode when it’s ready to go live.
As previously mentioned, the limited-time Playground mode also suffered from a series of issues following its launch and still hasn’t returned to the rotation. In its most recent Reddit update, Epic said, “We’re continuing testing on our matchmaking improvements and are still aiming to open the Playground LTM as soon as we’re confident in our improvements. Once we have confirmed that our testing was successful we will begin gradually rolling servers out to all regions and platforms until it’s available to all players.”