Insomniac Explains How Spider-Man’s 4K, HDR Works

Insomniac Games has decided to give fans a little peek behind the curtain of Marvel’s Spider-Man, explaining how 4K, HDR and more was handled in the development process.

In an interview on PlayStation Blog, Insomniac’s director of core Mike Fitzgerald and chief architect Al Hastings ran down how the team rendered Spider-Man’s Manhattan.

“Like many open-world games, we have to carefully parcel up our world up into small sections, since the whole island of Manhattan would be impossible to fit into the PS4’s memory at one time,” said Fitzgerald. “There are approximately 800 square tiles making up our version of Marvel’s New York, each 128 meters square, making the city several times larger than what we built for Sunset Overdrive.”

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