A new report reveals just how incredibly popular and lucrative Epic’s free-to-play battle royale game Fortnite is on mobile, and specifically Apple’s iOS. A report from SensorTower states the game has now made $300 million from its microtransactions on iOS since it launched 200 days ago on March 15. That’s a incredible achievement, but it’s not the fastest to $300 million on iOS. Niantic’s Pokemon Go holds that record, bringing in $300 million after just 113 days on Apple’s platform, according to SensorTower.
Perhaps a better comparison for Fortnite is the iOS edition of rival PUBG. It started selling extra content on April 15, around 173 days ago, and has made around $47 million since then.
The SensorTower report also compares Fortnite’s first 200 days to other popular games, and Epic’s battle royale game dominates. As you can see in the chart here, Fortnite grossed many millions more than games like Clash Royale, Honor of Kings, and Knives Out over their first 200 days.
Of Fortnite’s $300 million in revenue on iOS, about 65 percent of the spending came from the United States. Worldwide, the game is averaging about $1.5 million revenue per day, according to the report.
The report also shines a light on how important the launch of a new Season within Fortnite is for the game’s commercial success. The iOS version pulled in about $20 million in the past week since Season 6 started September 27, due in part to the launch of the new Battle Pass that includes various extras.
Elsewhere, the SensorTower report states that Fortnite’s Android version has brought in $60 million since it arrived on August 9. Combined with the iOS edition’s $300 million $360 million for iOS and Android.
Fortnite is also available on PC, Xbox One, PlayStation 4, and Nintendo Switch, so the game’s total microtransaction revenue is surely significantly higher with all platforms accounted for.