The pain of designing Path of Exile’s exquisite balance of restriction and reward

Every three months, Grinding Gear Games adds a new league to its excellent action RPG, Path of Exile. Each league adds a new spin on its core monster-slaying action for a few weeks until the next is added, and the latest is Delve, which launched at the end of August.

Delve presents you with an infinite and pitch-dark mine to dig into, a sprint into the black of the unknown that’s almost a metaphor for its production as its makers raced to find an idea and make it fun in time for release. But as they found rather too late, the real challenge was preventing Delve’s players from avoiding the fun they were meant to be having. (more…)

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