SteamVR introduces Motion Smoothing to improve performance

It’s a little-known fact that when Justin Timberlake told Mark Zuckerberg “A million dollars isn’t cool. You know what’s cool? A billion dollars,” he was talking about how expensive a good VR PC should be. Just jokes, there, some laugharoonies. But for plain ol’ millionaires whose VR experiences are bumpy, a little more help is coming. Valve have introduced a ‘Motion Smoothing’ beta feature to SteamVR, which should let slower PCs jack in with less trouble. Similar to Oculus’s Asynchronous Spacewarp tech and SteamVR’s own Asynchronous Reprojection, it works by sometimes estimating new frames rather than properly rendering them. Estimates aren’t as pretty, but are smoother than the alternative.


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