What’s wonderful about video games is that different games – and teams – can tackle the same concepts and ideas in fundamentally different ways. Take The Legend of Zelda: Breath of the Wild and Red Dead Redemption 2. Two wildly different games in most respects, but in some ways they’ve incorporated very similar ideas into their respective open worlds. Both games offer incredibly rich destinations, dense with systems and content, but little direct explanation. These are games that want players to discover how they work and the things that are possible on their own. Importantly, however, beyond their core ambitions, both games also put an emphasis on a number of other, more specific things – the importance of horses as transport and companions, changing clothes according to climate, hunting and gathering as core gameplay elements, dynamic weather and day/night cycles, and so on.