The noisy, chaotic, and slightly illegal feel of the carnivals of my youth isn’t quite present in Parkitect. instead, its spaces are idyllic and peaceful, the twinkling lights of the Tilt-o-Whirl and Ferris wheels highlight its cheerful dioramas. The game itself is gentle with the demands it makes on you, but it gives you plenty of tools to work with. It lets you get busy right away with designing your own stomach-churning roller coasters, but if lateral-versus-vertical G-forces are a bit more than you want to take on, you can always just use designs created by other players. It’s one of the most downright pleasant things I’ve played this year, and here’s wot I think.