Artifact Pathing: understanding unit targeting, Pathing Resets, Swap, and more

Artifact has such a vast lattice of rules and mechanics permeating its CCG/MOBA chimeran mass, it takes a fair amount of time before your mind turns to some of the subtler phenomena present within each match, and you start to wonder: “Wait… So how does that work again?”

Prime among these confusing minor-but-actually-major mechanics is Artifact Pathing, which is the game’s term for what a unit targets each turn. As it turns out, a full understanding of this deceptively simple set of rules can contribute enormously to your ability to avoid those unfortunate oh-I-didn’t-realise-that-would-happen occurrences.


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