Sundays are for pretending you’ve got something better to do than play Pillars of Eternity II all day. I… do not.
Waypoint, collectively, used E3 as an opportunity to get studios talking about crunch. For the uninitiated, that’s the widespread practice of expecting employees to work massive amounts of overtime in order to get a game done before it releases. It’s still exploitative, no matter what positive gloss some of Waypoint’s interviewees put on it. This is good work. (more…)